BLACK SPARROW
The sea remembers.
Preparing the chase…
Black
Sparrow
The Raven’s Promise
The Blackwater Chase
Outrun the guns.
Keep your promise.
One ship. One promise. No turning back.
Follow the Royal ship.
THE IRON DUKE HAS TAKEN ISOBEL.
She knows you’ll follow.
“All sail. We follow.”
THE BLACK SPARROW
Hold the course.
The chase is paused.
ADVENTURE · 3–4 / 10 target
Open water. White-capped rocks. Time to react.
A new version is ready.
TAP FIRE when it glows · PROTECT to use a charge.
Keyboard: A / D · W · SPACE / F · E
Hold LEFT / RIGHT · ← → / A D
FASTER: hold ↑ / W / Shift · PROTECT: tap E
FIRE: tap Space / F · Esc: pause
Protection stops cannonballs only; upgrades can extend it.
Release FASTER to refill wind. Progress saves at stretch boundaries.
Tap the coin / gem / salvage strip to pause and open the hold.
THE BLACKWATER CHASE
Not the end
of your promise.
Your previous clues are safe. Retry this stretch of water.
CHAPTER I COMPLETE
She left you
the way in.
THE RAVEN’S PROMISE
Eight chapters. One journey.
Chapters I and II are playable. Chapters III–VIII remain the approved adventure ahead.
THE BLACK SPARROW · QUARTERMASTER
The treasure hold.
Your treasure, refits and trades. The adventure is paused here.
Make her stronger.
One permanent refit of each kind. No upgrade is required to finish.
A fair exchange.
Fixed rates. Each press completes one trade.
Story relics stay with you.
Isobel’s Compass awaits at the end of the chase. Clues and relics can never be sold.
Replace this preview’s saved progress?
The imported save replaces this preview’s balances, upgrades, and checkpoint; the main game’s save slot is untouched. Export your current save first to keep a backup.
BLACK SPARROW · APP VIEW
The sea. Not the browser.
Keep your treasure: Export Save in the Treasure Hold before changing browsers or launch modes; Import Save in the new app. Storage may be separate.
No App Store. No account. Your voyage stays on your device.